Should we buy China’s Twitch?

  1. Total eSports revenues reached US $869 million in 2018 and are expected to surpass US$6 billion by 2028, according to Fact.MR.
  2. The China eSports market is second to the United States and according to Dragon Social: “Live streaming, combined with video games has become one of the most popular forms of entertainment for people in China.”

2018 full-year revenue growing by 113% to over $4.6 billion RMB, driven by solid growth in both live streaming and our advertising business. As a result of our continuous revenue increase and margin expansion we were able to deliver fourth quarter positive operating and net income on GAAP basis.

I’ve been trading stocks for awhile but understandably I’m likely to trade or invest for the rest of my life. Here’s my way of thinking about things

Love podcasts or audiobooks? Learn on the go with our new app.

Recommended from Medium

‘Starcraft II’: Blizzard’s Lost Treasure

Overwatch Legendary Skins, Ranked (Updated with Orisa!)

Global Game Jam tips!

An Introduction to Banger Games Academy

Game Design Journaling

More than a Play to Earn

6 Video Games to get you into Retro Gaming

Kirby and the Forgotten Land Review: I Now Own a Giant Kirby Plush

Get the Medium app

A button that says 'Download on the App Store', and if clicked it will lead you to the iOS App store
A button that says 'Get it on, Google Play', and if clicked it will lead you to the Google Play store
NYu

NYu

I’ve been trading stocks for awhile but understandably I’m likely to trade or invest for the rest of my life. Here’s my way of thinking about things

More from Medium

Meet the Univers Team

Rethinking the Base Set Common

ClipsDAO Partners With MetaOps To Bring Solana-based FPS Games To The Next Level

M-DAO Builds One-stop DAO Launchpad. Providing DAO Support for Tens of Thousands of Communities